===================================================================== GUILTY GEAR X (C)2000 Sammy / 1998,2000 ARC SYSTEM WORKS CO.,LTD. ===================================================================== GGGGGG UUU UUU III LLL TTTTTTTTTT YYY YYY GGGGGGGG UUU UUU III LLL TTTTTTTTTT YYY YYY GGG UUU UUU III LLL TTTT YYY YYY GGG GGGG UUU UUU III LLL TTTT YYY YYY GGG GGGG UUU UUU III LLL TTTT YYYYY GGG GGG UUU UUU III LLL TTTT YYY GGGGGGGG UUUUUUUU III LLLLLLLL TTTT YYY GGGGGG UUUUUU III LLLLLLLL TTTT YYY GGGGGG EEEEEEEE AAAAAA RRRRRRR XXX XXX GGGGGGGG EEEEEEEE AAAAAAAA RRRRRRRR XXX XXX GGG EEE AAA AAA RRR RRR XXXXXX GGG GGGG EEEEE AAA AAA RRR RRR XXXX GGG GGGG EEEEE AAA AAA RRRRRRR XXXX GGG GGG EEE AAAAAAAA RRR RRRR XXXXXX GGGGGGGG EEEEEEEE AAAAAAAA RRR RRR XXX XXX GGGGGG EEEEEEEE AAA AAA RRR RRR XXX XXX ===================================================================== CHARACTER NO.3 - BAIKEN - THE ONE-ARMED AND ONE-EYED FEMALE SAMURAI ===================================================================== BBBBBBB AAAAAA III KKK KKK EEEEEEEE NN NNN BBBBBBBB AAAAAAAA III KKK KKK EEEEEEEE NNN NNN BBB BBB AAA AAA III KKK KKK EEE NNNN NNN BBBBBBB AAA AAA III KKKKK EEEEE NNNNNNNN BBBBBBB AAA AAA III KKKKK EEEEE NNNNNNNN BBB BBB AAAAAAAA III KKK KKK EEE NNN NNNN BBBBBBBB AAAAAAAA III KKK KKK EEEEEEEE NNN NNN BBBBBBB AAA AAA III KKK KKK EEEEEEEE NNN NN ===================================================================== A BAIKEN'S FAQ - BY SHIVA NATARAJA - (shiva.nataraja@free.fr) ===================================================================== Welcome to my first faq !!! It is especially dedicated to my favorite fighting game which is GUILTY GEAR X !!! Errr.... Forget it !! It is rather dedicated to my all-time favorite female character beside Whip from King of Fighters : BAIKEN !!! Why ? Look at her !!! Don't you see the coolness of an one-eyed and one-armed female samurai who still kick her ennemies' asses ?!? Moreover , you have to work some ammount of time if you want to master her. And frankly , anyone who want to master her is : - Cocky . OR - Nutty . BUT S/he'll deserve my respect . Simply , because Baiken is an high-risk character . ===================================================================== Copyright , legal stuff , death threat , etc ............ ===================================================================== ------------- Taken from Kao Megura's Disclaimer -------------------- This document is protected by the Berne Copyright Convention of 1976. It is for private and personal use only--it cannot be reprinted in part or in whole, or reproduced in any way or in any form (written or otherwise). It is a free document that cannot be used in any sort of commercial transaction, including selling it or giving it away as a gift. This FAQ cannot be referenced, altered, or used by anybody (including webmasters, publishers, and magazine staff) without my express written permission. ---------- End of the Kao Megura's Part , now , here , mine --------- Face it , plagiarism existed , exist and will exist . Blame the human's laziness and greed . There are always lamers who copy and sell the works , and some freaking idiots who will buy it . Anyways , if you want to use my work ( looking for information , for example ) , you MUST warn me by e-mail ( shiva.nataraja@free.fr ) . Plagiarism is a crime ! Keep it in mind . If I see any form of plagiarism , I'll kill you !!! --- Death threat if you plagiarize me by Vegetto from Orochinagi ---- Thats right , you heard correctly , I'll personally take a flight to each of your countrys and killing you while you sleep...Dont even try to lock the door cause I'll come in through the window .. Dont even try to shut the window cause I'll dig a hole and come up from under the house... Oh !!You say you dont live in a house but you live in a trailer park ?! Well hell that dont matter either cause I'll take your house and hook it up to a pick up truck and put that bitch in neutral and your going into the god damned river . Bastards ! And dont even think of trying to hide cause I will find you... Oh yeah ... You think that your buddy "Stumpy the Midget" will save you ?!? Well, think again freaks cause he aint gonna be able to do shit cause I'll grab a freakin paper bag and put it over his tiny little skull and punch the shit outta him...Oh and YEAH!!! I'll come to your arcades and replacing your Kof games and SF games with Addams Family Pinball ...Take that you bastards!!!! Let me present myself . I am Shiva Nataraja, now known as Shiva Kalimsshar , I am french ,( that's explain the weird english ) and I visit on a regular basis the Orochinagi.com's forums . I am madly passionated by this game named Guilty Gear X . I already played to the first episode and unlocked all secrets characters , thanks to the Sol's infinite combo .So , I know Baiken pretty well . °°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°° :::::::::::::::::::::::::I . ALL ABOUT BAIKEN .::::::::::::::::::::: °°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°° ----------------------------------- BIO INFO ----------------------------------- NAME : Baiken Seishino NATIONALITY : Japanese ( she is one of the few survivors of Japan) BLOOD TYPE : B BIRTHDATE : March , 5th HEIGHT : 162 cm WEIGHT : 45 kg STORY : When the Japanese institution she lived in was raided, she witnessed the flames, and the dead bodies of her friends and parents. This was the work of the Gears, but what had been burned into her memory was the image of a man surrounded by his creations. Standing amidst the flames and the Gears, he silently gazed upon young Baiken. She became acutely aware, even in the absence of evidence... Her intuitions told her, that he was an enemy. Her memory of this event has not faded; she can vividly recall the carnage every time she closes her eyes. She continues on her quest for "the man," to exact her revenge, her people's revenge on him. ---------------------------------- MEANINGLESS THOUGHTS ABOUT BAIKEN ---------------------------------- All anime fans will notice that Baiken look like Kenshin Himura from the manga and animed untitled " Rurouni Kenshin " . I even notice that her haistyle are different from Guilty Gear to Guilty Gear X : - Guilty Gear : Baiken's hairstyle is the same as Kenshin of the Meiji era . - Guilty Gear X : Her haistyle is the Kenshin's of the Edo era , when Himura was Battousai . However , her fighting style is NOT Hiten Mitsurugi !!! Being one-armed , she have to create her own style . Basically , she hide a lot of weapons in her kimono . Weapons she'll pull off when she attack or counter-attack (however , I don't still know how the hell she make appears tatamis with her foot and Arc System didn't even care to explain how and why ..) . This fighting style , relying on brutality ( face it !! Baiken is not Ukyo or Moriya !!!) and vicious tricks , is more like Manji's , an immortal samourai who want repent his crimes . Manji is the heroe of the manga untitled "Mugen no Jyuunin" or "The Blade of the Immortal" . Manji and Baiken share the fact they are one-eyed . Baiken is one-armed !!! I won't never repeat that enough . Because many of friends didn't still figure it out !!!! The one-armed swordman is a archetype who often in the chambara movies (I like these movies) and the chinese sword-movie . In one of her moves , Baiken pull out a spinning blade linked to a chain from her sleeve . Does anyone remember a movie where a one-armed swordman use a blade linked to a chain and use it by making it spin ? Come on !!! I bet you already watched it . It is "the Blade" directed by Tsui Hark . The hero , Ding On ( played by Chiu Man Chuk (did I spell it right ? )) , was one-armed and use , at the end , his father's broken sword by linking it to a chain and make it spin . So , Baiken is a female one-armed and one-eyed Kenshin who use Manji's and Ding On's techniques and tricks . ---------------------------------- OTHER BAIKEN'S MEANINGLESS STUFF ---------------------------------- Baiken's Look : ------------- Her haistyle is the same as Kenshin's during the Bakumatsu : a ponytail at the top of her head . But , she is PINK-haired !!! I hate pink hairs and frankly I prefer the Baiken's hair color in the first episode. On her face , some sort of ritual paint is painted (DUH!) , maybe for showing she is more a warrior than a woman who stay at home for cooking or other stuffs . She wear a kimono . The top of the kimono is black but the sleeves and the bottom are white .On the both sides of the bottom of the kimono and on the back , we can see a red moon or sun , but , I think it is more probably a moon . She wear also a pair of sandals , don't confuse them with getas (which are wooden sandals ) . Her obi (belt) is red/pink and some sort of fetish is hanged at her obi. Her sword is in her sheath , at her side . She always keep her only hand on her sword , ready to draw the weapon . She stand on a such way that she slightly (whatever...) reveal her legs ( nice :) ) . She also reveal a bit of her breasts . But , keep that in mind !!! It doesn't bounce at all !!! Yep , Baiken is not this exhibitionnist named Mai !!! Mai is an over-exposed bimbo who want to make lose all male's focus and seduce Andy (I bet he is gay) . And frankly , Mai's bouncing breast annoy the freaking hell outta me and I mean it . Baiken is different . Like Chipp said in one of his victory quotes , she is one of these women who have as much guts as men . She doesn't care about the fact she reveal a bit of her anatomy . Why ? She already lost her arm and her eye . I can guess that she consider she is not a woman anymore and she painted her face , in order to show she is a warrior . Baiken's Colors : --------------- *UNDER CONSTRUCTION* Baiken's Quotes : --------------- (Great thanks to The True Warrior and his Guilty Gear X speech faq) Intro Quotes : * Izaio Naio! Don't get fresh with me! * Ikigan Janaio, = Don't think that you're stronger than me... (This has different parts to it, as I shall explain.) (vs. Chipp, Sol, Ky, and Anji-Mito) Wakazoga! = Young man! (vs. May, Millia, and Jam) Komusumega! = Young lady! (vs. Axl) Tohe bokuga! = You dumbass! (vs. Potemkin, Testament, Zato-1, and Dizzy) Bake munga! = You monster! (vs. Faust, Testament(?), Zato-1(?) and Potemkin(?) Magai munga! = You freak! * So aserunate! = Don't get mad at me! (As it's not my fault that this is happening!) * Nameten Janaiyo! = Don't think lightly of me! * Omoshiro kenakdekta! = This is getting better! * Tekagenwa muyoidaze! = You don't have to hold back! * Maydonio Kute ario! = I'm gonna' send you straight to hell! * Jamanan daiyo! = You're just an obstacle! Taunt Quotes : * Kiniga mainai! = I don't like this! * Yatirane! = I'm not going to do this! * Bakaga! = You're stupid! * Tanjen dane! = This is soo easy! * Dokami tendai?! = What are you looking at?! (make a guess ...) * Amaiy changa! = You're so naive! * Koshinu kega! = You coward! * Koitsa Horidashi monodaiyo! = This might be a keeper! * E, Momoten janaika! = Hey, you're pretty good! * Uzain daiyo! = You're pissing me off! * Amain daiyo! = You're too weak! Blocking Quotes : * Kurow Kaiyo? = Do you think you can hit me? * Sonomonka? = Is that all? * Ukai! = You're above me! * Hugainaine! = You're so weak! Winning Quotes : * Kento Tchigaika... = I thought you were someone else... * Kunini Kaiyona! = Go back to your homeland! * Owaija Yakubusokuda! = You're not enough for me! * Kienna! = Get lost/Go away! * Mudenara shimonaranai! = You're not enough even for a warm-up! * Ikeru tomotoga?! = You thought you could beat me?! * Tsumaramo Kitchimatta... = I cut something I shouldn't have... (eh eh..) * Teyma totchimatta... = I took my time... * Kyogasameichi mataiyo! = This drink will cool me off! Dizzied Quotes : * Kusotare ga! = You sh*thead! * Mega, kasumiogaru... = I can't see well... Knocked down Quote : * Chi ! ( not the girl , Setsuna X !!! ) = Damn ! Instant Kill mode Quote : * Owarase teyario! = I'll finish this! Defeat Quotes : * Aytsuni omadewa! = I can't stop until I see "Him"! * Nin taka... = Oh God... Baiken's taunts and respect : --------------------------- *UNDER CONSTRUCTION* ------------------------------ WHAT IS THE BAIKEN'S CHANGES ? ------------------------------ Baiken Guilty Gear X -------------------- The Loss : --------- - She lose her Kumaitachi ?! WTF ?!? She need this move !!! If you don't figure out what is the Kumaitachi , I'll told you it is the infamous chain grab . - Unless you know the trick , she can only perform the Hyouzansen at the mid-air . - You can't cancel the Hyouzansen into another move anymore . Unless you use the Roman Cancel , of course. - Charge Moves being gone , she can't perform a Double or Triple Tatami Gaeshi any longer .Unless you play Guilty Gear Baiken . - Her Tsurane Sanzu Watashi (aka the Triple Slash) is not unblockable anymore . - Her Dust Attack is slower. The Gain : -------- - She gain THREE Alpha Counter-like moves . Read : Moves which can be only performed during the guard . - She gain four new Overdrive Attack . But , you can only perform them during the guard . I explain more about these moves further. - She gain an autoguard run move . Overall : ------- Baiken's fans will notice that the one-armed samourai is not longer the powerhouse she used to be in the first Guilty Gear . From an offensive character ( although she have only three moves ) , she turned into a more defensive character . For the best or the worst ? It is right that a defensive character have a hard time in a game such Guilty Gear X , fast-paced and promoting offensive game . But , it can have its advantages , I'll explain more about that , later . °°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°° :::::::::::::::::::::::::::::II . MOVELIST::::::::::::::::::::::::::: °°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°° +--------+ | BASICS | +--------+ Dreamcast Layout : The layout is fine in this way . Keep the default setting . A : Kick X : Punch Y : Slash B : Heavy Slash L : Memory ( it does nothing ) R : Taunt In the Dreamcast Arcade Stick layout , the buttons have the same functions . C being the taunt and Z serving to nothing . P : Punch K : Kick S : Slash HS: Heavy Slash jx: Jumping X (X being any button attack) cx: Crouching X (X being any button attack) qcf - quarter circle forward / d, df, f qcb - quarter circle back / d, db, b hcf - half circle forward / b, db, d, df, f hcb - half circle back / f, df, d, db, b dp - Dragon Punch / f , d , df rdp - Reverse Dragon Punch / b , d , db * Faultless Defense : hold back + Punch and Kick. * Dead Angle Attack : During Guard , press forward + any two attack buttons. * Roman Cancel : Any 3 attack buttons at a time during a move. * Dust Attack : Slash and Heavy Slash at a time. * Sweep : Press down+Slash and Heavy Slash at a time. +-------------+ | BASIC MOVES | +-------------+ " Weak Kick own you " - Kamui * Standing punch -------------- Still holding her sword in the sheath , Baiken perform a quick jab with the hilt . It is almost the same standing punch as Sol's . It come out fairly quickly BUT the range is pitiful.What did you expect from a standing punch ? At least , you can still use it as a combo filler or ... When you wanna stop someone by poking him/her . Don't use it , unless you have a chance to land a combo. Jump Cancel : Yes Level : middle * Standing kick ------------- This kick look somewhat funny . Baiken , realizing she is short-sized , raise her leg and try to reach her opponent's waist and stomp them with her foot. It goes slightly farther than standing punch for almost the same speed . Use it as a combo starter/filler too. You should note that Baiken slide slightly forward (about one step ) when she does this move. Jump Cancel : Yes Level : middle * Standing Slash far ------------------ Baiken unsheath her sword and perform a quick slash , following an upward arc . This move IS good , it come out quickly and range is decent . Another combo opener/filler and a nice poke but don't think it is like Ky's . Jump Cancel : Yes Level : middle * Standing Slash close -------------------- Baiken unsheath her sword and perform a slight downward stab . Another poke and good combo filler .You can even combo this one twice and why not .... add a Tatami Gaeshi or a Triple Slash !!! Jump Cancel : Yes Level : middle * Standing Far Heavy Slash ------------------------ Baiken draw her sword and make a huge slash , describing a crescent slash. Use this one only as a Gatling combination's ender or as an OTG attack. Priority is OK but you have better moves if you wanna make a poke-war with your opponent. Jump Cancel : No Level : Middle * Crouching Punch --------------- Baiken perform some sort of karate move with her open hand. Another CLOSE poke , combo starter , use it is if you wanna interrupt an opponent's move , bla bla bla bla ...... The use of this move is the same as the standing version . Jump Cancel : No Level : Middle * Crouching Kick -------------- Errrrr .... Another Baiken's weird-looking move ... Basically , she turn and seem to want to hit her opponent with her hip , but , it make move the scabbard and hit the opponent in the process . I say it look funny because Baiken seems to trying to emulate Dizzy , replacing the tail with her scabbard ^^;;; . This move is only useful because it is one of the few Baiken's moves which hit LOW . Otherwise , you should notice that the range is pathetic (less than crouching punch but still pathetic ) . Otherwise , it have as much utility in combos as the crouching punch . Jump Cancel : No Level : Low * Crouching Slash --------------- Ahhhhhhhhhhh .... This move is a remain of her Kumaitachi . Baiken throw a claw tied to a chain from her loose sleeve . This move is quite useful !!! Combo starter/filler and a good poke with that , and I should mention that its range is fair , althought it doesn't equal Ky's . Jump Cancel : No Level : Middle * Crouching Heavy Slash --------------------- Baiken draw her katana and make it spin ... It look cool . Range is fair , it come out quickly , and it can be used as an anti-ait !!! However , it doesn't lead to any combo , you need to have all hits (3) connected if you want to deal a maximum damage . Jump Cancel : No Level : Middle * Sweep ----- Baiken lean on her only hand ( should I remind you she is one-armed ?) , spin and sweep her opponent with her nice legs in the process ^/////^ . The range is decent ( the sweep which have the longest range is Millia's ) , it come out and recover quickly . Use it in your high/low mind game . Jump Cancel : Yes Level : Low * Jumping Punch ------------- Baiken stretch out her arm as far as possible . You should use it as a air combo starter/filler , after a successful Tatami Gaeshi or Dust Attack , it is the purpose of this move . Jump Cancel : No Level : Overhead * Jumping Kick ------------ During the jump , Baiken raise quickly her leg at her head's level . This move have its use because it have an interesting propertie .... It launch if it connect in the mid-air or if it hit an opponent who is on the ground .Beside the Jam's Jumping Slash, it is the only air basic attack able to launche an opponent . You can guess the purpose of such moves ... AIR COMBOS !!! It will enhance them , allowing to add more hits ^_^ . Well , I would say it is quite useful if you use it in the air combos , and use this move in the air-to-air attack , the priority is not bad at all. Jump Cancel : Yes Level : Overhead * Jumping Slash ------------- From her loose sleeve , Baiken pull out a big spiked mace , again linked to a chain . The move is the best Baiken's air-to-ground attack .Range is good , it come out fast , damage and priorities are OK .And you can also use it in an air combo .Very useful . Jump Cancel : No Level : Overhead * Jumping Heavy Slash ------------------- Baiken draw her sword , perform a vertical stab directed to the ground . If you use this move in an air combo , it will end it and you can only cancel it into a Youzansen. It is one of the rare jumping attacks of the game which is able to hit an opponent Off The Ground . Jump Cancel : No Level : Overhead * Dust Attack ----------- Baiken strike some sort of pose , streching her arm and a small ball of energy come out from her palm .The ball doesn't quit the palm (hehe ...) .It is kinda slow . Don't use it unless your opponent is dizzied , the Tatami Gaeshi is more useful and can be used in a combo. Jump Cancel : No Level : Overhead * Forward + Punch --------------- Basically , Baiken perform an elbow attack followed by a backhand punch . The both hits can be canceled . It is just me or the priority of this move is weird ? Anyway , you can use it in a combo . It can be comboed from almost all standing and crouching basic attacks but the Heavy Slash , sweep and crouching Heavy Slash . Jump Cancel : Yes Level : Middle * Forward Heavy Slash ------------------- The one-armed samourai draw her katana and perform a painful-looking vertical slash . It is an OTG attack . And it can be canceled into a Tatami Gaeshi and a Three Slash . It come out more slowly than the forward punch . Consequently , you would rather use the forward punch. Jump Cancel : No ( but I am not sure ) Level : Middle Comments: -------- You noticed that her most useful basic attack is the standing Slash , Crouching Slash and Jumping Slash . Indeed , if I should give a nickname to Balen, it would be Miss Slash . But keep in mind that Baiken is not Ky !!! Her Slash have less range than Ky , so don't try a poke match against him unless you are sure to school him , not to mention that unlike Baiken , Ky's crouching Slash hit low . Her jumping attacks are designed for two purposes : - Keep the opponent on the ground . - Make them leave the ground only for your air combos . Unless I get more infos , I think she lack of solid air-to-air attack. +-------+ | THROW | +-------+ " I dun need a hug , you faggots !!! " - K'Evans * " Impaled Nazarene " : close , back or forward + Heavy Slash . --------------------- Don't bother the name of the throw , it is me who give it to the move , being a Metal fan . Baiken catch her opponent at the waist level , make them fall on the ground very hardly . Then , she stab her grounded opponent in the back or ass ( well , it look like ^^;;; ) . Finally , she kick them away . This move IS useful , be always sure to push the right direction when you do this move . You must be able to corner your opponent after this throw , or as close of the corner as possible . Baiken is able to run after this move , and can add a extra hit . Roman Cancel : No +---------------+ | SPECIAL MOVES | +---------------+ * Tatami Gaeshi : qcf+K ------------- Baiken stomp the ground and a tatami appear suddenly from the ground . It is her main offensive special move (she only have two ) . It come out really fast , if you time it right , you can stop 1-hit projectile (but not the Gun Flame ) . And it can stop anyone or anything .... Let me explain ... An opponent is running at you ? TATAMI GAESHI !!! Riot Stomp is coming ? Tatami Gaeshi , if you are at the right distance . And it have an extra ... It LAUNCH !!! Yes , any successful combo MUST be ended with this move , thus , you can continue to beat badly your opponent in the mid-air , it is even more obvious if you cornered him/her . However , it have a flaw : if it is done too close , the Tatami will miss the opponent and you can be sure to suffer the consequence. That's why , you should never use it alone , unless you want to punish a whiffed move ( a missed Ground Viper o\/o ...) . Roman Cancel : No Level : middle * Air Tatami Gaeshi : in the mid air , qcf+K ----------------- Baiken stomp the air (?!?) and a Tatami is created (WTF ?!? )... Use it as a air combo filler/finisher , like its ground version , it launch the opponent IF the Baiken's foot hit the opponent ... Otherwise , it won't launch the opponent BUT the Tatami still remain and will fall on the ground , it can hit the opponent and it is an OVERHEAD ! However , don't abuse this move . Why ? It doesn't come out instantly . Only use it during a vertical jump or a backward jump . Roman Cancel : No Level : overhead * Youzansen : in the mid air , dp+S . Ground version : d,d/f,u/f+S --------- Does is it useful ? Yes , because Baiken lack of really good moves which allows her to win air-to-air wars , besides her jumping kick . It is also useful as a air combo ender .You can also use this move on the ground but inputting the command mentionned ( down , down/forward , upward + Slash ) , enhancing the Baiken's poor high-low mind game , and giving to her a anti-air , but you really need to practice this move . Roman Cancel : Yes Level : overhead * Suzuran : hcb+K ------- Baiken run forward while holding her sheathed sword in front of her . She'll automatically parry all attacks at the high and middle level . These attacks can be basic attacks , special moves , Overdrive Attack or even the Destroys !!! However , she'll be hit by any low attacks or sweeps , and can be thrown out this move . Moreover , she cover a somewhat short distance . This move is useful if you expect an attack from your opponent . On the right situations , it should be the god-send ; otherwise , don't use it , unless you are able to predict your opponent's next move . Roman Cancel : N/A Level : middle * Mawarikomi : During blocking stance , b , d/b , d + K ----------- Breaking her guard , Baiken will pass behind her opponent . It is one of the Baiken's Alpha-like counters (the motions are the same as the Alpha Counters from SF Alpha 1 & 2 ) . And it is one of the most useful. Why ? She simply pass behind her opponent and a good Baiken player is able to pull off a really painful combo !!! It work at wonder against the laggy moves . Roman Cancel : No Level : Middle * Sakura : During blocking stance , b , d/b , d + S ------ Baiken have the stupid idea to turn and trust her sword back , shooting some sort of pink blast . I said it is a stupid idea because she should try a Gatotsu-type slash or anything , but she prefer to turn back and shoot this stupid blast . Ok , enough complain for now and let's look at the bright sides . It is really useful against the laggy moves and mainly against the scrubby Sol's players who use the f + Heavy Slash like there are no tomorrow . It is a knock down move and if your opponent is close enough , you should add some extra damage by hitting them on the ground . Roman Cancel : Yes Level : Middle * Za Ku Ro : During blocking stance , b , d/b / d + S -------- Baiken turn her back again , but pull a blade out her loose sleeve and make it spin in a windmill motion above her head , slicing badly her opponent if s/he is nailed . It is your anti-air counter , and you can even use this one against the blocked dragon punches-like moves . It is even more useful against the cornered opponent , this move being able to set some mean combos . Roman Cancel : Yes Level : Middle +-------------------+ | OVERDRIVE ATTACKS | +-------------------+ " I will show you fear and teach you the true meaning of pain " - CoRinthian . * Tsurane Sanzu Watashi : qcf x 2 + S --------------------- Baiken will move forward while slashing three time as she yells " Ten Chi Nin ". The Kanjis "Ten" (Heaven) , " Chi " (Earth) , " Nin " ( human ) will flash at each slash . This move have almost no range . Just know it is VERY damaging and can be EASILY comboed . This Overdrive Attack worth the use of your Tension Gauge . If your opponent is cornered , you can even add an extra attack . Roman Cancel : Yes Level : middle * Baku: Ki : b , hcb + P during blocking stance . -------- Baiken interrupt her opponent's attack and will stretch her arm as the kanji "Ki" flash on-screen . If it connect , the opponent will be unable to jump during a few seconds . Why this move sucks ? The kanji is blockable , it means that your opponent can protect against this one if you tried to perform this counter against a quick recovery move . The kanji will does little damage . Why this move rules ? Simply because it will screw your opponent if s/he is one of those who constantly jump , like Chipp . Otherwise , don't use this one unless you know how use it . Roman Cancel : No Level : middle * Baku: Rin : b , hcb + K during blocking stance . --------- Baiken interrupt her opponent's attack and will stretch her arm as the kanji "Rin" flash on-screen . If it connect , the opponent will be unable to do any of his Special Moves during a few seconds . Why this move sucks ? Read above . Why this one rules ? Well .... It is one of the best counters supers , IMO . Mainly if your opponent have a Overdrive ready . I want to mean , if s/he wanna try a combo-into-Overdrive , do it !!! And the threat of the overdrive attack will be gone for a few of seconds . Sure , you need to learn how to time this counter . But , once your opponent is nailed by this counter , just go into a nasty pressure game , force them to turtle , force them to use the Tension Gauge by pulling the Faultless Defense , throw them if they turtle . Otherwise , follow the same advice that the one about the other counter . Roman Cancel : No Level : middle * Baku: Ryuu : b , hcb + S during blocking stance . ---------- Baiken interrupt her opponent's attack and will stretch her arm as the kanji "Ryuu" flash on-screen . If it connect , the opponent deal less damage to Baiken . Why this move sucks ? Read above and let me add something . Quite frankly : Why did you bother to decrease your opponent's power ? Playing Baiken implies to preserve yourself from damage as long as possible . She have the third worst stamina of the game , damn it !!! Why this counter rules ? Use this one only you are fighting the hard-hitters like Potemkin or high-damage combos characters like Dizzy. Roman Cancel : No Level : middle * Baku: Hou : b , hcb + HS during blocking stance . --------- Baiken interrupt her opponent's attack and will stretch her arm as the kanji "Hou" flash on-screen . If it connect , Baiken's damage ratio will increase by x 1.5 and she'll inflict more damage to her oppponent. This counter super is DA ruler !!! It will teach to your opponent the true meaning of pain . Heck , Chipp will be even more fragile than before , losing 2/3 of his life if he is hit by the Triple Slash Overdrive right after this move . Potemkin will take as much damage as Chipp . This counter found its full potential when you have a full Tension Gauge . Just do it and land a painful combo-into-Triple Slash . They will suffer . Otherwise , the kanji is still blockable , so be careful and watch your opponent's move , you'll know if it worth to waste a 1/2 Tension Gauge . Roman Cancel : No Level : middle +--------------+ | INSTANT KILL | +--------------+ " This is gay ... " - Oro * Garyoutensei : qcf x 2 + HS Baiken will run toward the opponent . If she connect , the background will change into a view of the outside of a japanese-style house ( dojo , house , I don't still figure it ) . Behind the shouji ( japanese rice-paper partition ) , we can see the silhouettes of Baiken and her opponent , standing at the both side of the screen , each of them turning their backs , Baiken having mortally wounded her opponent . As she say " Garyoutensei " (sometimes she have another speech ) , a sort of bamboo (?) thing will fall and the opponent die while his/her blood soil the shouji . Personnally , it is my favorite Destroy , the others being Jam's , Johnny's , Ky's and Axl's . Moreover , it is rather good . It can cover almost the full screen distance , it come out pretty fast and it HAVE a invincibility frame at the start-up . Level : middle . °°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°° :::::::::::::::::::::::III. Baiken Strategy:::::::::::::::::::::::::: °°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°° ---------------------------------------------- Baiken and the Guilty Gear X's fighting engine ---------------------------------------------- * Baiken and the Faultless Defense ... -------------------------------- Quite frankly , she need it , seeing her weak stamina . But , don't use the Fautless Defense everyday . It is true for all characters , it is even more true with her . She need at least 50 % of her Tension Gauge if she need use her Triple Slash Overdrive , or one of her Counters Supers ( if you know how and when use them ) . Just practice and learn to alternate the Suzuran and the Dash Break . What is the Dash Break ? Basically , you perform a forward dash and break the run by performing the Faultless Defense . Read the Tragic's Guilty Gear X faq if you don't see what I want to mean . Use the Faultless Defense when you are jumping and expecting a anti-air from your opponent . Just look at your ennemy and learn to know which moves worth the use of the Fautless Defense . Keep in mind that Baiken can perform her counters specials and supers during the Faultless Defense . * Baiken and the Air Dash ... ----------------------- DON'T AIR DASH EVERYDAY !!! You can't cancel the air dash into a Faultless Defense . It means you are really vulnerable when you air dash and that your opponent is using an anti-air . Only Air Dash when it worth it , during an Air combo , for example . * Baiken and the Guard Meter ... -------------------------- Being a defensive character , her Guard Meter will flash more often than the others . If your Guard Meter is flashing , stay away from your ennemy by running away very carefully and reverse the situation by using the right counter . That's why I said that Baiken need the Faultless Defense . The Guard meter won't increase if you use the Faultless Defense . * Baiken and the Roman Cancel ... --------------------------- Baiken can only Roman cancel the following moves : Yozansen , Sakura , Za Ku Ro and Tsurane Sanzu Watashi . Her Roman Cancel only worth the waste of your Tension Gauge on the following situations : - Your opponent is blocking the move and you expect some counters from him/her . Use the Roman Cancel and you'll recover instantly , ready to keep the pressure or to use your counter on his/her next move , or run away . - During the combos , in this case , only the Yosansen worth it . Baiken is not a Roman Cancel character . So , use this option as seldom as possible . It cost 50 % of your Tension Gauge and you have better uses of your gauge . * Baiken and the Dead Angle Attack ... -------------------------------- Same deal as the Roman Cancel , use this one as rarely as possible . Sure , it have less risks than her other counters , but it cost again 50 % of the Tension Gauge . Baiken have 3 for free and 4 which 50 % of the Tension Gauge and have some interesting effects . * Baiken and the Jump Cancel ... -------------------------- On the ground , she can Jump Cancel all her standing attacks but the Heavy Slash and Forward + Heavy Slash , she can't Jump Cancel any crouching attack but the sweep . In the air , you can only jump cancel the jumping kick . She need to use the Jump Cancel for two purposes : - Keep the pressure on the opponent when s/he turn to a defensive game , so , she can confuse him/her . - Withdraw if you expect some counters attempt from your opponent . You should be able to judge what you can do according to the situations . ------------------------------ Some tactics and advices ------------------------------ * Don't turtle !!! : ---------------- You must guard against your opponent only when it is necessary . You can't turtle with her : sooner or later the Guard Meter will flash and the next opening in your guard will make you eat a high damaging combo . Sooner or later , the Negative Penalty will occur and screw your strategy . Guilty Gear X don't like the turtles . A good Baiken player know when s/he should stop his/her pressure and withdraw . Baiken is not made to be a berserker or a total statue like Kasumi . She could be in the middle : a good defense , able to turn her opponent to the defensive ; and some combos here and there . * Reverse them !!! : ---------------- Just know when and how you'll use your counters . Your counters have a drawback : they have some vulnerability window ; you can't counter everything which come out from your opponent . You have to learn to use the counters really wisely . * Pressure them !!! : ----------------- If you manage to force your opponent to play a defensive game , the match is almost at your advantage . Baiken offensive game is really limited , so , you have to know how to use her tools. First , always keep an eye on the distance between you and your opponent , so , you will be able to know which move you must use according to the distance . Poke them a lot with the low recovery moves , throw them when you you see a opening in their guard or land a combo if it is possible. Mess with their head by playing a high-low mind game , her sweep is cancelable into a jump , allowing you to land some air attacks or some overheads . Always keep your calm , don't believe you have already won because you have more energy than your opponent . Baiken take the damage very badly , one or two combos , and she is the underdog . * Corner them !!! : --------------- Baiken is at her best when her opponent is cornered . She can put a nice ammount of pressure when she corner them . Do the same things I stated above , in the "Pressure them !!!" paragraph . And you can even try the "Tatami Rain" . * Tatami Rain !!! : --------------- Just create as much Tatami as possible . The purpose of this tactic is to stress your opponent . Just alternate between the ground and the air version , force them to turtle and mess with their guard level . When you do the air version , force them to do the crouching guard by trying the sweep , this move being jump cancelable . Or use the suzuran if you expect any counter attempts from your opponent . The "Tatami Rain" tactic is more a psychological weapon than anything. * Are you cornered ? : ------------------ No worry and stay as calm as possible . First , just look at your Tension Gauge . You have 50% ? Try to land a Counter super , your opponent will fly away and you can back to the offensive . You have less than 50% ? Just use your Alpha counters-like moves . The Za Ku Ro and Sakura are knockdown attacks . So , just do it , switch your place with your opponent and learn how to corner . The Mawarikomi is useful too , it is even better against the laggy moves . If your opponent poke you with his/her safe moves , use the Faultless Defense in order to push them back , and you can try to poke them as well . Otherwise , throw them ASAP , and manage to push them in the corner . As usual , always keep your calm and don't panic . * Kill them !!! : ------------- If your opponent is dizzied , interrupt your attack asap , initiate the Instant Kill mode and kill them !!! Yes, it seems unfair , but , quite frankly , don't expect from your opponent any form of mercy . If the programmers had put the Instant Kill , why don't you use them ? It is a way to win like any others . And don't bother the whining scrubs . They should expect that . ------------------- COMBO !!! COMBO !!! ------------------- I am tired and I'll write them for the next update . ------------------- Baiken vs the World ------------------- * Baiken vs Anji -------------- The King of Autoguard vs the Queen of Counters . You can expect a tough match , especially if you are fighting an expert Anji . The scrubby Anjis tend to abuse the forward + HS moves . Use the Kick counter against the Fuujin . Don't try to jump over the Shitsu , Anji recover quickly from this move and you can expect the On ( dragon punch grab ) . When you are pressuring him , watch out for his autoguard moves , otherwise , he'll nail you with his autoguard Dragon Punch . If you are still on the ground when he pull off his super , use the Faultless Defense . Not only , it prevent you from the guard damage but moreover it won't make flash the Guard meter . If you are in the mid-air when he does this super , just pass on his back , don't try a jump-in when you are facing him, you'll eat his super . Disable his specials is your priority , he have nasty ones . * Baiken vs Axl ------------- A tough match . He have long range , not to mention his tricky moves . Stay as close as possible , and watch out for his counter and his Benten Gari . You can jump over his Rensengeki but if you are far , prepare a Fautless Defense and you can parry his Kyokusa geki ( the move when the sickle come back to Axl in a upward arc ). Jump back and do a jumping Slash when you see the weak version of Rai Ei Sa Geki ( the one where Axl try to hit you on your back while jumping forward .) Jump as soon as you see his super and pass on his back for punish him . When you can do it , disable his specials . Be patient and the victory will be yours . * Baiken vs Baiken ---------------- *UNDER CONSTRUCTION* * Baiken vs Chipp --------------- The scrubs' golden choice ( no flames intended for the Chipp's fans). You have really hard time to punish his Alpha Blade , anticipate this one by doing the Tatami Gaeshi , if he try a Alpha Blade , he'll eat the Tatami . A blocked Beta Blade should be punished by a Za Ku Ro . Don't fear the special throw , you can nail him with a crouching Heavy Slash . A Sakura will annihiliate his Rushing Punch Move . He recover fairly quickly from hismoves , so don't expect to use the Kick Counter as often . Like with almost all opponents , disable his specials . * Baiken vs Dizzy ---------------- *UNDER CONSTRUCTION* * Baiken vs Faust --------------- *UNDER CONSTRUCTION* * Baiken vs Jam ------------- *UNDER CONSTRUCTION* * Baiken vs Johnny ---------------- *UNDER CONSTRUCTION* * Baiken vs Ky ------------ *UNDER CONSTRUCTION* * Baiken vs May ------------- *UNDER CONSTRUCTION* * Baiken vs Millia ---------------- *UNDER CONSTRUCTION* * Baiken vs Potemkin ------------------ *UNDER CONSTRUCTION* * Baiken vs Sol ------------- *UNDER CONSTRUCTION* * Baiken vs Testament ------------------- *UNDER CONSTRUCTION* * Baiken vs Venom --------------- *UNDER CONSTRUCTION* * Baiken vs Zato *UNDER CONSTRUCTION* °°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°° ::::IV. Personnal thoughts , credits and other meaningless stuff::::: °°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°° I finish this faq , for now , it is late and I am sleepy . You can expect some updates on the next weeks . But , don't expect updates at regular rates . I have others projects in progress . I hope you enjoy this faq and it will help to playing Baiken who is hard to handle . On the next update , I gonna make all vs Strategies and I hope that the Baikens fellows will drop me a line . E-mail me if you wanna share your tips , or if you want to spot my mistakes . I am not interested by the flames posts . If you wanna flame me , do it to www.orochinagi.com : I am often around here and I know some flame buddies who will enjoy to play with you . Now the Credits : Thanks to .... - Tragic for his really complete Guilty Gear X guide . - The True Warrior for his Guilty Gear X speeches faq . - The Kid for his sweet moves descriptions . He inspired me . - Gunsmith for his fantastic forum Orochinagi . - Setsuna X , my fellow Baiken's fan . - Zepy for being a fellow GGX fan like me and for taking care of the Guilty Gear X forum while I am off-line , until my TRUE return . - CoRinthian , FacJoe and Charlotte for being my flame buddies . - Kyo-wa ,K'Evans , Daigo , Ibuki ,Fat Cat Lim , EnDLeSS , Shingo97 , Ragnarok , Living Legend , Magitek_X , Zyzyfer , Testament , Evil MattMUN , T.Yamada , Orochi Tigresa , ShinYagami , Cherrn , Kukachernn, LLJ , Iori E , The Tainted PTR , Misplaced , Silver Phoenix , Leona Margoyle , Anya Bolton , Bakasama , Beast of Fire ,Moon Lily , Barb , Arekusu Ikari , Vegetto , Demon Mexican , Crazy Bee , Orochi Yamazaki , Rugal 3:16 , Neo Rasa , Evil_Shingo , shingo_yabuki , WhipBogard , Kula^Diamond and Oro for being such good friends . - Dog for being such a bastard . - Taiso , Laserblast , Robi15 and the others Neo-Geo.com guys who are our friends during this flame war . - ALL OROCHINAGI BUDDIES !!! - Keele Sanada for making efforts for playing Guilty Gear X ( keep on training and your Millia will be feared ) - Oghma for trying to play Ky . Good luck pal !!! - You , reading this faq , for reading this long-ass credit and for forgive my weird english and errors spelling . Ahh !!! F*ck it , I forget my mail : kalimsshar@free.fr or shiva.nataraja@free.fr