||||||||||||||||||||||||||||||||||||||||| Guilty Gear: Dust Strikers Mini-game FAQ ||||||||||||||||||||||||||||||||||||||||| |||||||||||||||||| Table of Contents |||||||||||||||||| 1] Introduction = A] Introduction = B] Version Changes 2] Legal Information 3] Mini-games = A] May’s Dolphin Show = B] Note Capture = C] Yo-yo Polish = D] Balance Game = E] Venom’s Billiards = F] Hit Down = G] Sword Master 4] Closing 5] Special Thanks ||||||||||||||||| 1A] Introduction ||||||||||||||||| Hello people and welcome to my “Guilty Gear: Dust Strikers” Mini-game FAQ! When first turning on the game, people usually jump right into the action by clicking on the first option that they see (In this case, arcade mode). I, for one, went into the RK-Factory and noticed that I pretty much had no options to choose from. I then figured out that mini-games are the secret to unlocking Robo-Ky’s specials! So that’s what I decided to do. It took me pretty much all night, but I got them all! First of all, I’d like to say one thing. DO NOT LET THE HIGH SCORES SCARE YOU! On first glance, people might think that it’ll take forever. Other people would say that the mini-games are as hard as Kirby: Canvas Curse, where you get medals by getting difficult high scores for 100% completion! I’m telling you that once you get the hang of a game, you’ll be able to play it fluently. |||||||||||||||||||| 1B] Version Changes |||||||||||||||||||| Version 0.4: = added gamespot.com to allowed sites = changed description to Sword Master (Thanks Nick Berry ^^;;;) = minor formatting changes Version 0.3: = added 1up.com to allowed sites = minor format/organization changes Version 0.2: = added neoseeker.com to allowed sites = minor spelling changes Version 0.1: = release to the general community ||||||||||||||||||||| 2] Legal Information ||||||||||||||||||||| This guide was created for the following site: www.gamefaqs.com www.neoseeker.com www.1up.com www.gamespot.com Any reproduction without my consent is not allowed. If you or anyone you know sees this on a site that is not listed above, please ask for its deletion. |||||||||||||| 3] Mini-games |||||||||||||| When entering this mode, you’ll Robo-Ky’s head filled with thoughts. Each one of those thoughts represents a mini-game. The different mini-games differ in expertise to avoid repeating the same thing over and over again. And without further adieu, LET’S ROCK! (Note: I’m starting from the bottom left to the bottom right) ------------------------------------------------------------------------------- ||||||||||||||||||||||| 3A] May’s Dolphin Show ||||||||||||||||||||||| =Game’s Description= “The object of the game is to position the rings so that the jumping dolphins go through them.” =Game’s Instructions= “Use the stylus to move the ring displayed on the touch screen. Points are scored by having the dolphins that jump out of the water go through your positioned ring. Moving the ring to the flaming drum on the lower left side of the screen causes the ring to catch on fire and shrink in size. Having the dolphins pass through the flaming ring rewards the player with more points. The game ends after 30 seconds has elapsed.” =Scoring= 1 Ring = 50pts 1 Flaming Ring = 100pts 1 Second Ring = 100pts 1 Second Flaming Ring = 200pts =Time Limit= 30 seconds =My Description= “’May’s Dolphin Show’ is a neat game where you have to force the dolphins into your hoops, just like a real dolphin show! But unlike usual dolphin shows, you get to send yours into rings of fire! What seems like a cruel way to treat dolphins pays off big point wise!” =Strategies= - While the countdown is counting, move your rings to the bottom left corner of the screen. That way, you start with the rings on fire. - Burning rings last for roughly 10 seconds. - The dolphins move at 3 speeds: Slow, Medium and Fast (Lack of creativity). - When a slow dolphin jumps, there will usually be a fast dolphin jumping that will fall through the rings with enough time to move them back and hit the slow dolphin as well. - When the time reaches last the 10 seconds, the music picks up. Also, it appears that only fast or slow dolphin start jumping. =Extra Information That You May Have Missed= - The banner in the back says “Dolphin Show of Mei”! =High Scores= 1st 3000 2nd 2500 3rd 2000 =Robo-Ky Techniques= 1st Do You Want To Suffer? 2nd Bargain of Street Meeting 3rd Phenomenon EX ------------------------------------------------------------------------------- ||||||||||||||||| 3B] Note Capture ||||||||||||||||| =Game Description= “The object of the game is to grab the falling notes from I-no’s hat and insert them into the matching empty slots on the score.” =Game Instructions= “Music notes will begin to fall down from I-no’s hat. Your job is to use the stylus to capture the falling notes and insert them into the corresponding slot on the score. If you do not need the note, allow it to fall off screen. If a necessary note to fill the empty slot falls off screen, it will count as a mistake. Insert all 5 notes into the score to continue on to the next level. The game is over when 3 mistakes are made.” =Scoring= 2 Eighth Notes (or the ‘Dual Note’) = 50pts 1 Eighth Note (or the note with a ‘Tail’) = 100pts 1 Quarter Note (or the… normal note) = 150pts =Mistake Limit= 3 Mistakes =My Outlook= “’Note Capture’ may seem like a difficult game at first, but it’s rather easy. It’s just a little bit hard to get the hang of. The hat won’t shoot out more than 4 notes at a time! Just catch them and move them across the screen for max points!” =Strategies= - The hat won’t shoot out more than 4 notes at a time. - You don’t have to “catch” the note. If you push down where the note is headed so it lands on the stylus, you’ll be able to control it. - Try grabbing the notes at the head (the lowest circular part). =Extra Information That You May Have Missed= - The hat has a speaker in its mouth! =High Scores= 1st 6000 2nd 5000 3rd 4000 =Robo-Ky Techniques= 1st Chemical Love 2nd Invite Hell 3rd Mappa Hanti ------------------------------------------------------------------------------- ||||||||||||||||| 3C] Yo-yo Polish ||||||||||||||||| =Game Description= “The object of the game is to remove rust, dirt, and fuzzy dust from the Yo-yo.” =Game Instructions= “Players must remove rust, dirt, and fuzzy dust, from both sides of the yo-yo before time runs out. To rotate the yo-yo, press the turn button located on the bottom left and right side of the screen. You begin with 30 seconds to clean the yo-yo. For every level you complete, you are awarded with an additional 7 seconds. The game is over when time runs out before the yo-yo has been cleaned.” =Scoring= Rust = 10pts each Dirt = 10 pts each Fuzzy Dust = 10 pts each =Time Limit= 30 seconds + 7 additional seconds for every round completed =My Outlook= “’Yo-yo Polish’ proclaims that Bridget’s yo-yo gets dirty in all that fighting. So as that marvel of the fighting scene, you must clean it! Each piece of dirt you clean is 10 points, which is a bummer because you don’t get any bonuses.” =Strategies= - Save the Fuzzy Dust for last. This is unless the fuzzy dirt is covering another piece of dirt that cannot be cleaned without removing it. - Some materials can interfere with other materials being cleaned. - If you can, try to rub away more that one blotch of Dirt at a time. - If left with nothing but Fuzzy Dust, bash the turn button as fast as you can. - WARNING! For some reason, when left with nothing but Fuzzy Dust, the game will not record one of the blotches, which means you lose 10 points. When playing though, you should be caring more about time than points. =Extra Information That You May Have Missed= - The Yo-yo is Bridget’s Yo-yo. =High Scores= 1st 1000 2nd 900 3rd 800 =Robo-Ky Techniques= 1st Tandem Top 2nd Axl Bomber 3rd Potemkin Buster ------------------------------------------------------------------------------- ||||||||||||||||| 3D] Balance Game ||||||||||||||||| =Game Description= “The object of the game is to move Jam so that she catches the item that the chef drops. Careful not to drop the pile!” =Game Instructions= “Use the stylus to move Jam in position to catch the items the chef throws down at you. As the items pile up, it will become harder to balance them so be careful. In order to win, you must pile up the items high enough to reach the chef (10 items = equivalent height). When items are dropped or missed, it counts as a mistake. The game is over when 3 mistakes are made.” =Scoring= Cat… thing? = 5pts Basket = 10pts Meat = 50pts =Mistake Limit= 3 Mistakes =My Outlook= “Balance Game” features Jam working her job at a restaurant. How befitting! Anyways, use this chibi-fied Jam and have her catch the falling objects. Just like on the Game and Watch systems from the old days!” =Strategies= - Don’t worry about actual balancing, it really only matters after reaching 8 or 9. But at that point, you’re almost done! - Hope for a lot of meat I guess… =Extra Information That You May Have Missed= - When making a mistake, the icon(s) displaying how many are left change! - 3 – Smiling Jan - 2 – Content Jan - 1 – Depressed Jan =High Scores= 1st 3000 2nd 2500 3rd 2000 =Robo-Ky Techniques= 1st EXE Beast 2nd Gamma Blade 3rd Youshijin ------------------------------------------------------------------------------- |||||||||||||||||||||| 3E] Venom’s Billiards |||||||||||||||||||||| =Game Description= “The object of the game is to sink all 9 balls in numerical order.” =Game Instructions= “This is a basic game of 9-ball against the CPU. The player must pocket each ball in numerical order. If you are not sure which ball is next, the target ball is shown blinking on the table. Use view change button to get an overhead view of the table. Moving the stylus left or right on the touch screen rotates the table and changes the angle of your shot. Once you are ready to shoot, touch the Shot Mode button. Touch and hold the stylus on the cue ball until the Shot Power is at the desired level, then let go. To return to normal view, press the Shot Mode button again. The higher the number, the more powerful the shot is. The game is won when the 9 ball is the last ball pocketed. Ignoring the numerical order during gameplay and pocketing the 9 ball before its turn will result in a foul.” =Scoring= No real scoring, just turn count! =Mistake Limit= No limits! =My Outlook= “Nice long instructions folks at Majesco/Arc, but you left a few things out! Pocketing the cue ball (white ball) is considered a foul, and a ball will be pulled from the pocket list! Not hitting the target ball first is a foul. Getting the 9 ball in while hitting your target ball first is a win! But all in all, ‘Venom’s Billiards’ can be one of the hardest mini-games out of the seven!” =!!!One-Turn Win Strategy!!!= That’s right, you heard me! This is a strategy a pulled while accidentally getting a two turn win. I was trying to recreate that moment by using the same shot, and I found this! When on the break, tap left once on your D-Pad. TAP LEFT ONCE on your D-PAD! When the tracker bounces back, it should cover about 1/2 to 3/4 of the ball. When entering shot mode, shoot at 99 power. It HAS to be 99 or the shot won’t work. It’ll take some timing, but once you get the hang of it, it’ll be simple! =Legit Strategies= - Use your D-Pad to turn short distances. When using the stylus, you may have less control. It also might move when taking the stylus off. - When given an opportunity to knock the 9 ball in after hitting your ball, go for it at all costs! - Try to get a ball in every turn. The crummy CPU will play if you mess up. Believe me, the CPU is bad at 9-ball! =Extra Information That You May Have Missed= - The eye on the top screen is the same eye on Venom’s Veil! - Venom apparently sucks at pool! =High Scores= 1st 10 Turns 2nd 15 Turns 3rd 20 Turns =Robo-Ky Techniques= 1st Starship 2nd Sliding Head 3rd Single Blow of the Reform ------------------------------------------------------------------------------- ||||||||||||| 3F] Hit Down ||||||||||||| =Game Description= “The object of the game is to touch Faust when he pops up through the door.” =Game Instructions= “Use the stylus to touch Faust each time he appears through a door. Touching an empty door or missing one in which Faust has appeared counts as a mistake. The game is over when 3 mistakes are made.” =Scoring= Hatch Faust = 10pts Front Door Faust = 20pts Back Door Faust (pops from behind the door) = 50pts =Mistake Limit= 3 Mistakes =My Outlook= “’Hit Down’ is a Guilty Gear version of Whack-a-Mole! This highly addicting, but sometimes screwy, mini-game will have you tapping away at your stylus for the glory of bashing Faust in the eye! I know I needed that!” =Strategies= - If you see an arm come out of a hatch, it’s obviously Faust. - You will have enough time to analyze whether it’s a Faust filled hatch or door. - Attempting to hit multiple Faust hatches can be good, just don’t hit an empty hatch while doing it! =Extra Information That You May Have Missed= - Faust doesn’t need an Aspirin after this! =High Scores= 1st 2500 2nd 2000 3rd 1500 =Robo-Ky Techniques= 1st Mad Struggle 2nd Aerial Stun Edge 3rd Love ------------------------------------------------------------------------------- ||||||||||||||||| 3G] Sword Master ||||||||||||||||| =Game Description= “The object of the game is to cut the haystacks before they fall off the screen.” =Game Instructions= “Use the stylus to slice through the falling hay stacks on the touch screen. By cutting multiple haystacks in one slice, players will earn double points for each stack (10, 20, 40, 80, and 160). If you miss a falling haystack, it will count as a mistake. The game is over when 3 mistakes are made." =Scoring= Haystack = 10pts 2nd Haystack in a Row= 20pts 3rd Haystack in a Row = 40pts 4th Haystack in a Row = 80pts 5th Haystack in a Row = 160pts Slashes Remaining Bonus = (# of slashes left) x 50pts =Mistake Limit= 3 Mistakes =My Outlook= “’Sword Master’ is the closest thing we have right now to a Wii sword fighting simulator! That’s perfectly okay by me, as this fun game uses the touch screen to make slashes on the screen, chopping away haystacks! It comes with the perfect ambience as well!" =Strategies= - 1 slash = Should be easy to hit all of them in a fell swoop! - 2 slashes = Likewise! - 3 slashes = The pattern should appear quickly! Might get tricky at the very corners of the touch screen! - 4 slashes = Likewise! - 5 slashes = Just wait for the line to show up and you should be able to get all of them! - 6 slashes = Don’t worry about getting the slashes remaining bonus, but try for combos - 7 slashes = Likewise! - 8 slashes = Don’t worry about anything but living! - 9 slashes = Likewise! =Extra Information That You May Have Missed= - What appears to be the Washington Monument is on the left hand side of the touch screen! =High Scores= 1st 4500 2nd 4000 3rd 3500 =Robo-Ky Techniques= 1st Whatever is Done. a Fellow No Good is No Good 2nd Tyrant Rave Ver.b 3rd Bellows Mantis ------------------------------------------------------------------------------- ||||||||||| 4] Closing ||||||||||| In conclusion, the difficulties of mini-games are slowly slipping away. Hopefully with this aide, you have had the opportunity to unlock all of Robo-Ky's moves like I have. Have fun creating a Robo-Ky that’s unstoppable in the eyes of others! If you find any mistakes in this FAQ that you would like to point out or have a winning strategy, send all inquiring emails to: magnastar@hotmail.com With the Subject: FAQ Correction/Strategy Thanks again! |||||||||||||||||| 5] Special Thanks |||||||||||||||||| - The people who host my FAQ on their site - Everyone who actually read this guide and found some use from it! - Everyone who read this guide in general! - The Guilty Gear Community for playing Guilty Gear games! - Majesco and Arc System Works for making this fine game! - Myself, for botching Physics for this! This is probably more worthwhile! Copyright Robyn “MagnasDX” Ship