Guilty Gear by Team NeoBlood FAQ by Abe Belonio Ver.1.2 No part of this FAQ may be published without informing the author and it may not be changed, edited or otherwise modified. If you wish to put this FAQ on your site you may do so subject to the above conditions as long as you credit me and Gamefaqs.com. Thanks! 1.1:Intro This is my first attempt at an FAQ so please forgive the shortcomings. Okay on to the good stuff. Guilty Gear is team NeoBlood's first(?) PlayStation fighting game. Unlike the recent overdose of Polygon-based 3D fighting games, Guilty Gear is a sprite-based, 2D fighter. Combining a solid fighting engine with good control, beautiful anime-style art and really original fighters, GG is one of the better fighting games in recent memory. GG is also a weapon based fighter but the weapons are just normal fighting moves. Think Strider in Marvel vs. Capcom and you've got the idea. In this FAQ I'll try to give you an overview of the characters and their moves. 1.2:Fighting System GG uses a very simple attack button config which is ( default ): Square = Jab, X= Kick, Triangle = Slash, and O = High Slash. GG also utilizes an exaggerated Marvel Vs. Capcom-style chain combo system in which all moves, including most special moves, are interruptible and chainable. One of the major differences is that the same attack can be used two to three times in succession. For Example: Jab, Jab, Kick, Slash, Slash / Down + Slash, High Slash. Special moves can be added at any time during the chain. GG also incorporates air combos which are activated by pressing Triangle and Circle at the same time for a launcher. Then Up to pursue the opponent for a few extra hits. One of the more interesting additions to the game is the "Destroyer" move. At anytime during the match, one can start a move that stuns the opponent for a second, then follow up with another move that, if it connects, will defeat the opponent instantly, even if the opponent is ahead by a point or energy. This may be called cheap by some, but the move can always be countered or evaded by the opponent. Still, it's really cool to suddenly defeat the opponent even though he's got perfect health and he's ahead on points. Or beating the enemy with the very first attack. Kinda cool. Another feature of the game is the ability to "power-up" one of your characters' special moves. The move will then do much more damage and have more range than it would have normally. Each character ( except Axl? ) has one special move which can be powered up. Power up is done by doing the motion for the move and pressing R1. Normally R1 would be a taunt. But using it with a special motion starts the power up. Holding R1 will increase the amount of energy for the move. Pressing a button at this time will launch the move. Or the move can be delayed and launched later in a normal manner. Attacks can be enhanced up to level three. Power levels are shown during the charge. Yet more techniques are the super moves. Each character has at least one super move while others have two. Strangely, some moves can only be accessed when the super bar is full, while others can be used as long as there is energy in the super bar. Super moves do about half damage to the entire life bar but it is unclear whether the amount of super bar energy has an effect on the damage inflicted. Instead of a single taunt, GG has two, L1 and R1. R1 is interruptible while L1 is not. GG also has some of the toughest bosses in videogame history, comparable to Omega Rugal in King of Fighters 95'. The two bosses, Testament and Justice can be used in versus mode after beating the game with any character. The game also zooms in or out from the fighters in a style similar to Samurai Shodown or Art of Fighting. Add to the mix some really really cool music. The music is old-school hard rock and thrash metal that could pass for one of Metallica's first albums! And the options menu allows the player to play through all the music tracks on the CD, including some bonus tracks. Some of the characters are even voiced by well-known anime voice actors or seiyuu. Great music, love it. Okay, on to the character profiles and move lists. 2.1: Characters Note: all moves followed by an asterisk (*) are Super Moves. All moves followed by an exclamation point ( ! ), can be powered up. Move names are taken from the game itself or created by myself. Sol BaDguy: This guy is the Ryu of GG. All his moves are the usual fireball/dragon punch style moves. A strong, well rounded character, he has one of the better super techniques which allow him to use his powered up special move repeatedly. Most of his attacks are fire-based. He also has good range and combos, but his Destroyer opener has short range. Overall, a powerful, balanced character for neophytes and intermediate players. Gun Frame: Bandit Revolver: Bandit Shotgun: D,DF,F + S D,DF,F + K D,DB,B + K Volcanic Viper: Dragon Install: Flame Vortex: F,D,DF + S! D,DB,B,D,DB,B + S* D,DB,B,D,DB,B + HS* Ky Kiske: If Sol is Ryu, Ky is, obviously, Ken. Electricity is the foundation of his attacks and his attacks have a bit more range than Sol's. He also seems to be a little faster. He also has a cool pre-fight pose in which he makes the sign of the cross before saluting with his sword. He has a classy trenchcoat outfit and has more finesse than Sol. He also has a different intro pose when fighting against Sol. Cool guy. Voiced by Takeshi Kusao of Dragonball, Lodoss and Slam Dunk! fame. Stun Edge: Stun Dipper: Holy Thrust: D,DF,F + S! D,DF,F + K B,DB,D,DF,F,B,DB,D,DF,F + HS* Vapor Thrust: Needle Spike: F,D,DF + S F,DF,D,DB,B + K Zato: This blindfolded Andy Bogard lookalike has a rather original means of fighting. A dark aura swirls around his feet and forms itself into weapons and demons. Very impressive-looking as all he has to do is gesture and a huge fist or dragon forms out of his aura and slams into the opponent. He also lapses into a demon form while dashing, jumping or taking damage, reminiscent of Demitri in Dark Stalkers. Voiced by Kaneto Shiozawa voice of Vampire Hunter D, and Duke of Toshinden. Demon Upper: F,D,DF + P Dranker Shade: Invite Hell: Yami Kakato: D,DB,B + P D,D + S! F + K Climb Darkness: Break the Law Hell Demon: B,DB,D,DF,F + HS,S,P F,DF,D,DB,B + S F,DF,D,DB,B,F,DF,D,DB,B+HS* Chipp Zanuff: Looking like a cross between Goku and a Ninja, Chipp is one of the easier characters to use. He has simple combos, good speed and range and a really cool teleport. Useful for all you speed demons out there, Chipp is fast on his feet and can disappear into thin air. A sneaky tactic is to become invisible then teleport behind your opponent and let em' have it! A.Blade: Y.Blade: Meisai: D,DF,F + P B,DB,D,DF,F + HS D,DB,B + K B.Blade: Ten'i: Z.Blade: F,D,DF + P! D,DF,F + S D,DF,F,D,DF,F + K* Axl Ion: Axl is visually patterned after Axl Rose himself! Long blond hair, bandanna, denim jacket and cutoffs over a white shirt and there you have it. His weapon, a pair of sickles connected by a chain, or kusarigatama, make it a bit difficult to do chain combos. But he has perhaps the best range of any character. Some of his moves even reach almost a full screen away. And he has a counter that stops any physical attack cold. A bit difficult to use but once learned can be very effective. Rensen Geki: Raiei Sangeki: Metal Massacre: B,F + P B,DB,D,DF,F + K F,DF,D,DB,B + K* Benten Gari: Tenhou Seki: Kusari Atsui: F,D,DF + S D,DB,B + P D,DF,F,DF,D,DB,B + HS* Millia Rage: One of the few female characters, Millia is still a strong character. Using her hair as a weapon, she can hang with the best of them. Her attacks, like the Living Lancer and Zenten, can be very confusing. Add to this her speed and combos, and she's deadly. She has a slight lack of range but compensates with her speed. Cute babe too. Living Lancer: Condemn Top: Zenten: D,DF,F + S, any direction ! F,D,DF + S D,DB,B + K Living Lancer II: Lust Shaker: Living Lancer III: D,DB,B + S, any direction ! S rapidly D,DF,F,D,DF,F + HS* Potemkin: Power personified. Potemkin can only chain two or three hits together, but he can wipe out half your life bar with those three hits. He is primarily a grappler and his moves, though slow, can reach half a screen away. His arsenal is a bit limited but the power of his attacks is a force to be reckoned with. P Buster: Mega Fist: Vulcan Straight: F,DF,D,DB,B,F + P ( close ) D,DF,F + P F,DF,D,DB,B,F + HS* Nitro Hook: Megaton Stomp: B,DB,D,DF,F + P F,D,DF + P! Kliff Undersn: An old man who carries a big cleaver. Kliff can be a real pain. But he has no dashes or retreat moves. ( I.e. back-back. ) But he has some good range and cross-up moves. Although some of his hits like the HS do have significant lag, it's not too much of a factor in battle. And his small size makes it difficult for some enemy attacks to connect. And his High Slash does massive damage if it connects. Houkou Gaeshi: Kubinatagi: Bakamonoda: D,DF,F + P! D,DB,B + K L1 Zugaishi: Urokohagashi: Dragon's Teeth: D,DB,B + S S rapidly B,DB,D,DF,F,B,DB,D,DF,F + HS* May: Ohh-kay, I'm not really crazy about this character as she falls under the "cute girls" type, and she really isn't that remarkable to begin with. She uses a large ships' anchor for a weapon. Her attacks are short-ranged and a bit confusing. She's also. well, I'm not that into cute girl characters so please forgive me if I don't elaborate that much. Aqua Rolling: Mist Finger: D,DF,F + S D,DB,B + S Restive Rolling: Overhead Kiss: F,D,DF + S B,DB,D,DF,F + K Dr. Baldhead: This doc is one crazy guy! He stands taller than most of the characters but fights in an awkward crouching position, he carries a stick for a weapon and sounds really psycho. He has really good range as well as a variety of both crazy and unpredictable attacks. He takes off a lot of damage quickly and his attacks are well suited to combos. The problem is that his unpredictability and awkwardness makes it difficult to learn how to use him. And his special move has zero range. Souten Enshin: Going my Way: Crazy Beat: D,DF,F + P, F/B D,DB,B + S F,D,DF + S! Mettagiri: Rerere no Tsuki: Psycho Operation: F,D,DF + S B,DB,D,DF,F + HS, B,B D,DF,F,DF,D,DB,B + HS* Testament: One of the coolest and most difficult bosses in gaming. Opinion is divided as to whether he/she is male or female. She wears a slashed skirt and some sort of off shoulder thing, but on several occasions her face seems distinctly male. Her taunt for example seems to change her face. Add to this the fact that she has no cleavage and speaks with a vibrato resonance that is both male and female. Anyway, she`s dressed completely in black and carries a huge scythe. Very similar to the grim reaper incarnation of Death, she's an extremely difficult boss to fight against. She can combo very well and her attacks leave almost no room to counter as they pile up in rapid succession. Very tough, very cool. Update: According to Kliff's ending, Testament is actually Kliff's son! Still, he's got a really androgynous appearance and some death's head trip. Thanks for the info, Chris-san! Exe Beast: Grave Digger: Scythe Grip: B,DB,D,DF,F + HS D,DF,F + S D,DB,B + K Phantom Soul: Panzer Centipede: Summon Soul: D,DF,F + P F,D,DF + S D,DF,F,D,DF,F + HS* Justice: Through a rocking anime style intro you are introduced to Justice, the final boss. Prepare to get your ass kicked. Justice is tough, fast deadly and very cheap. Not bad for a robot fighter that looks like a mix of the Evangelion, Detonator Orgun and the Cybernetics Guardian. His Imperial Ray does massive damage and stuns the enemy very quickly. His Super move does almost 20 hits, not to mention it will stun you if all the hits connect. His only weakness that when used by a human player, some of his combos are difficult to pull off. But the computer doesn't have that problem. SBT: Valkyrie Arc: MegaBlast: B,D,DB + K D,DF,F + P B,F,DF,D,DB,B,F,DF,D,DB,B + HS* Imperial Ray: Michael Sword: F,B,DB,D,DF,F + S B,DB,D,DF,F + S Baiken: By finishing the game with Sol or Ky without continuing, after the end credits a new screen will appear and you will fight Baiken. He has similar in appearance to Shizumaru of Samurai Shodown as well as Kenshin of Ruroni Kenshin, not to mention Mousse and Ukyo Tachibana. One arm and one eye notwithstanding, Baiken is a very tough opponent. He carries a katana in one hand and can produce various chain weapons out of his empty sleeve. Once beaten, like Testament and Justice, he will become usable. Definitely a cool addition to the game. Tatami Gaeshi: Youzansen: D,DF,F + K! F,D,DF + S Kumaitachi: Shinda: B,DB,D,DF,F + HS D,DF,F,DF,D,DB,B + HS* 2.2: Common Moves Taunt: L1 or R1 Dash: F,F or B,B High Jump: D,U Destroyer: P + K, then D,DF,F + S or HS Destroyer counter: when hit with a Destroyer opener, immediately input D,DF,F + S or HS Launcher: S + HS 3.1: Secrets According to numerous email sources, if you finish the game with Sol or Ky without continuing, you will fight a Hidden Boss, Baiken, a one- armed, one-eyed samurai who swings a mean katana. If you defeat him he will then become usable. Also, there is a code to make the bosses, including Baiken immediately accessible. As soon as you turn on the PS: Hold Down, X, L1 and R2 until the title screen. I have not confirmed this code myself as I can't get it to work yet. I've heard you're supposed to hold them down before you turn on the PS and hold thru the info and release when the menu comes up.If anyone has specifics on this, email me. 3.2: Acknowledgements I have had lots of people emailing me with contributions to this FAQ, and I'd like to say thanks. Rest assured I will use as many suggestions as I can. Infinite combos, win quotes, ending translations etc. Here are all the people who have helped make the FAQ better. Chris Cruz, for the Baiken code Audeli Nieves- infinite combos Kish- Baiken access Cybaster- Baiken Davidnkf- Baiken I may not have credited everyone so please bear with me. I'll include the rest in a future update. Ohh-kay, that's about all the info I can give you. I'm not sure if there are any more secrets, or anything else. I'd appreciate it if anyone has any info. There are still some moves missing and there might be typos or other stuff, or maybe I've just got some moves wrong. If anyone's got the Super move of May and Justice, please send it in. Anyway, this is for all you guys who bought the game. I'd like some translations of the endings as I can't read Japanese well. Other then that I hope this faq helps you. I can be reached at hiryu33@hotmail.com