VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV >>> Guilty Gear XX Slash: The Midnight Carnival <<< >>> A Guide On Everything About May <<< >>> Version 1 <<< >>> June 17, 2006 <<< ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ -------------------- ii. Document Version -------------------- Version 1 - Completed initial guide. -------------------- i. Table of Contents -------------------- Hit Ctrl+F on your keyboard and enter the code in the brackets to jump to that section. I. Introduction to May II. Move List III. Combo List IV. Miscellany ------------------------------- I. Introduction to May ------------------------------- Hallo, May fans (as well as all Guilty Gear fans)! If you're here, then I assume that you've already played any of the Guilty Gear games (although I started only recently...) and have a basic backgrounder on the Guilty Gear storyline. This is a guide that's !totally! about May, and May only. Why May, you ask? Well, here are my personal reasons: 1. She's a good character for beginners, given an average speed, power, and executability; 2. She has one of the best storylines in the game (in my opinion); 3. She uses marine animals in her attacks; 4. There aren't much guides on May out there (either that or I'm not searching hard enough); 5. She's cute as a button! Okay, we're through with that... Now onto the May stuff! May, as you probably know, is a member of the Jellyfish Pirates who was adopted and raised by Johnny, the leader of the group. Totally dedicated to Johnny, she uses a huge ship's anchor as her weapon, as well as a variety of dolphins and whales. She is Japanese (or at least the story hints so) and has a vessel named after her, the May Ship. The May Ship also appears in every Guilty Gear game as a stage. Height : 158 cm Weight : 47 kg Blood Type: B Birthplace: Japan Birthdate : May 5 (date adopted) Eye Color : Black Likes : Johnny Hates : Bald Men Seiyuu : Satomi Koorogi ---------------------- II. Move List ---------------------- Before using May, keep in mind that she's a close range character. The best way to use May is to keep close to your opponent. If you're a range player, you'd probably be better off using somebody like Axl Low or Venom. Here's May's move list as of Guilty Gear XX Slash: The Midnight Carnival. Button presses in (parentheses) indicate that you should hold the button. Here's a legend: < Forward | P Punch > Back | K Kick ^ Up | S Slash V Down | HS Hard Slash \ Down+Forward | D Dust Attack (R1 button) / Down+Back | IK Instant Kill Mode (P + K + S + HS) 1. Iruka-san (Horizontal) [ (<) > S or HS ] - May summons a dolphin and rides it toward her opponent. Using S results in a shorter ride, while HS has longer range. 2. Iruka-san (Vertical) [ (V) ^ S or HS ] - May summons a dolphin and rides it into the air. Like Iruka-san Horizontal, HS has longer range. 3. Restive Rolling [ > V \ S or HS ] - One of my most favorite moves, May jump-rolls into the air, spinning her anchor around her (like Raizo's Yasha-Guruma in Rival Schools 2). Useful anti-air. 3.1 Restive Rolling can be followed up with [ any direction + S or HS ], causing her to do more spins. This can be done up to three times. 4. Aite De Kudasai [ < / V \ > P or K or S or HS ] - May puts a hoop into the air, and dolphins come out of it and damage the opponent. The distance changes with the attack button pressed. This move can be charged; the longer it is charged, the more dolphins will come out. 5. Overhead Kiss [ > < > \ V / < K ] - May's command throw. She picks her opponent up and throws them over her shoulder. 6. Dadakko Attack [ > \ V / < HS ] - One of May's Overdrives. She spins her anchor round and round. 7. Great Yamada Attack [ V \ > V \ > S ] - Another Overdrive move. May summons a white whale which jumps out from the ground and rushes towards the opponent, bouncing them against the wall. Good range, but this move doesn't hit anything above the middle of the screen, meaning it can be easily dodged by high-jumping. Hits anything below the middle of the screen, though, so it's a nice move. 8. Cho Zenkai Zenkirimomi Dai Sempuu [ > \ V / < S ] - May spins her anchor around like a top while rushing toward the opponent. Nice move if it hits, but can be evaded by jumping over May and going behind her. Personally, I love using this move. 8.1 Deluxe Bomber [ P while in Cho Zenkai Zenkirimomi Dai Sempuu ] - A follow-up to the previous move, May summons an orca which rushes toward the opponent. Can catch your opponent off-guard, especially if they don't know about its existence, and it adds 1 more hit. 9. Instant Kill [ IK > < > \ V / < > \ V / < HS ] - May and her crew from the May Ship come out and trample over the opponent. Leap, the cook, trips over the opponent, and the word "DESTROYED" accompanied by a dolphin plushie appear on the screen. Horrible range, since the opponent has to be right next to you to connect, plus it has the longest button press among the Instant Kills. Amusing graphics, though. In addition, May has three more standard moves: A. Slide Kick [ \ K ] - May slides on the floor, tripping her opponent with her anchor. Very nice move, since this trip move has range, unlike most trip moves. Also, this can be used as a follow-up to Great Yamada Attack or any knockdown move. Pretty slow, though, so use with care. B. [ V HS while in the air ] - May points her anchor downward and slams it into the opponent. I use this sometimes to stun the opponents and open them up for my 4-hit or 5-hit combo. C. [ > P ] - May punches her opponent and pushes them away (far far away). I use this one to get myself out of sticky situations, and sometimes as a follow-up to Great Yamada Attack for added damage. ------------------------ III. Combo List ------------------------ Here's a list of the combos I use with May, along with damage points. For the damage, I used Sol Badguy as my sparring partner in Training Mode. 1. [ P K S S ] --> 62 pts. - My standard favorite. You can actually use this, or some variation of it, for every other character. 2. [ P P P S S ] --> 54 pts. - Another of my standard favorites. Although it deals less damage than the one before, I like to see the numbers rise. 3. [ P P K S S ] --> 61 pts. - After experimenting, I came up with this one. Better, but a bit more complex since you press K instead of P. Only a bit, though. 4. [ D ^ P K S HS ] --> 84 pts. - Air combo. Dust the opponent, then jump and attack. 5. [ D ^ P K S S Restive Rolling ] --> 92 pts. - Pretty much like the one before, but finishes with Restive Rolling. Most effective when the opponent is against a corner. Follow up Restive Rolling three times to deal 104 pts. damage. 6. [ P P K Dadakko Attack ] --> 71 pts. - Overdrive Combo. Pretty basic. You could try replacing Dadakko Attack with Cho Zenkai Zenkirimomi Dai Sempuu, but results in less hits if the opponent is against a wall since this pushes May back a bit. Also, that allows your opponent to block against the rest of the combo. 7. [ P K Dadakko Attack ] --> 100 pts. - Simplified version of the one above. You can also try replacing Dadakko Attack with Cho Zenkai Zenkirimomi Dai Sempuu. 8. [ HS Dadakko Attack \ K ] --> 172 pts. - Now here's one of the best. 11 hits and highest damage. \ K might require some timing, though. I haven't got anything with Roman Cancels yet, but when I tried Combo #5, then RC'd on the way down, I can deal an extra 2 to 3 hits on the opponent. ----------------------- IV. Miscellany ----------------------- Okay, now the legal parts. 1. GUILTY GEAR, May, and any other Guilty Gear stuff in this guide is copyrighted by its owners. 2. This guide is MY property. I don't want it appearing outside of www.gamefaqs.com without my consent. After all, I did go through the trouble of studying May thoroughly, so I think I deserve a little credit here. In case you want a formal declaration: (C)2006 by Bakumaru. All rights reserved. 3. Credits and thanks go to the following: - SEGA and SAMMY, for making Guilty Gear and May; - www.Gamefaqs.com, for helping me out tons of times before; - Wikipedia, for complete information on Guilty Gear (or for that matter, everything). If you want to know more details on May or on Guilty Gear, I suggest you visit the site (www.en.wikipedia.org). - My fellow gamers in JJOKERS, you know who you are. I started playing Guilty Gear to beat you guys senseless, so watch out. Especially the guy who keeps saying "I'll use Millia Rage in our next battle" (no offense, Millia Rage fans). - All the May fans and all the Guilty Gear fans out there, especially you, for reading this guide. 4. Lastly, I'm not an expert player in Guilty Gear. On a scale of 1 to 10, I probably rate 4 or 5. All of the moves and combos I gave above are not yet final. Also, you might have noticed some question marks in the move names above. That means either I don't know the word or I'm not sure about its translation, since I'm playing the Japanese version currently. So if I made a mistake somewhere or if you have something which can improve my guide and my Guilty Gear skills, please, do so. You can e-mail me Guilty Gear stuff (any stuff, especially combos and techniques particularly for May, Bridget, or Jam) at bakumaru.ZenkaiMay@gmail.com. Please indicate "Guilty Gear" in the subject line, so I'll know what it's about. 5. Thank you so much for getting this guide!